|
Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
693
|
Posted - 2013.03.27 19:05:00 -
[1] - Quote
CCP Fozzie wrote:Important note: unlike all my previous ship stat displays of this type, we're using align time at 0 skills instead of the old ones which were at level 5 skills. This makes the whole thing consistent (all the other stats are displayed for 0 skills) but means that you can't directly compare align times to my past ship change posts.!
Why don't you use all at lvl V for ALL things?
Everyone else uses all at lvl V as standard for EVERYTHING.. When was the last time someone told you how much EHP his ship had without any skills?
What the stats are at 0 is a real bother and makes it really hard to figure out what any changes actually mean.
BYDI (Shadow cartel) Recruitment open!
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
693
|
Posted - 2013.03.27 19:11:00 -
[2] - Quote
taminara wrote:Garviel Tarrant wrote:CCP Fozzie wrote:Important note: unlike all my previous ship stat displays of this type, we're using align time at 0 skills instead of the old ones which were at level 5 skills. This makes the whole thing consistent (all the other stats are displayed for 0 skills) but means that you can't directly compare align times to my past ship change posts.! Why don't you use all at lvl V for ALL things? Everyone else uses all at lvl V as standard for EVERYTHING.. When was the last time someone told you how much EHP his ship had without any skills? What the stats are at 0 is a real bother and makes it really hard to figure out what any changes actually mean. It's so that you can plug the raw stats in to eveHQ or similar...
Who the **** uses eve HQ?
Also you should change the maller to be more like the Augoror -1 gun increase damage bonus and give it a utility high for nos. BYDI (Shadow cartel) Recruitment open!
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
694
|
Posted - 2013.03.29 18:33:00 -
[3] - Quote
Pelea Ming wrote:Viribus wrote:Ahahahaha the Omen Navy will actually do less DPS than a regular Omen
I didn't think when Fozzie said it'd be a "big slicer" it would also have slicer damage and slicer tank Wait, seriously? Mind showing me the numbers for that?
Ignore that, he is bad.
BYDI (Shadow cartel) Recruitment open!
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
694
|
Posted - 2013.03.29 20:28:00 -
[4] - Quote
Ok i've changed my mind, i took a look at the Navy omen and its ****.
It has a useless highslot the dps is terrible (It struggles to break 300 dps with scorch) The fittings are terrible, you can't really put anything on it.
Its an armor tanker so you can't kite with it, the best you can do is keep range as long as you can but it can't really deal with getting caught. Its just pretty.. bad.. BYDI (Shadow cartel) Recruitment open!
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
694
|
Posted - 2013.03.29 20:54:00 -
[5] - Quote
Ranger 1 wrote:Garviel Tarrant wrote:Ok i've changed my mind, i took a look at the Navy omen and its ****.
It has a useless highslot the dps is terrible (It struggles to break 300 dps with scorch) The fittings are terrible, you can't really put anything on it.
Its an armor tanker so you can't kite with it, the best you can do is keep range as long as you can but it can't really deal with getting caught. Its just pretty.. bad.. Other points aside, it always amuses me when someone asserts that a kite ship has no use for a utility high. As for being an armor tanker, if it has to rely on it's "tank" you've done something wrong.
1. utility high only has a job on kiters to neut down frigates. The navy omen however 1. doesn't have any cap. 2. doesn't have any fittings to fit a med neut. 2. " if it has to rely on it's "tank" you've done something wrong" So you're only going to fight slow blaster boats? This isn't a frigate.. A lot of its targets are going to have comparable range and speed.. So yes tank matters.
Don't be bad. BYDI (Shadow cartel) Recruitment open!
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
694
|
Posted - 2013.03.29 21:50:00 -
[6] - Quote
Viribus wrote:Pelea Ming wrote:Viribus wrote:Ahahahaha the Omen Navy will actually do less DPS than a regular Omen
I didn't think when Fozzie said it'd be a "big slicer" it would also have slicer damage and slicer tank Wait, seriously? Mind showing me the numbers for that? Formula for effective turrets is (actual turrets * (damage multiplier / RoF multiplier)) Regular omen now gets 6.66 effective turrets (5 * (1 / 0.75)) Proposed NOmen gets 6 effective turrets, or 10% less dps (4 * (1.25 / 1)) Current nomen gets 8 effective turrets (5 * (1 / 0.625)) Garviel Tarrant wrote:Ignore that, he is bad.
lmao learn 2 math SCURB
You're totally right, i thought it lost the utility high slot, not the gun.
Quote: The commentary about armor tankers not kiting is pure bullshit
i didn't say armor tankers couldn't kite, i said they couldn't permakite reliably.. Thus need to be able to deal with getting caught BYDI (Shadow cartel) Recruitment open!
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
694
|
Posted - 2013.03.29 22:21:00 -
[7] - Quote
Liang Nuren wrote:Garviel Tarrant wrote: i didn't say armor tankers couldn't kite, i said they couldn't permakite reliably.. Thus need to be able to deal with getting caught
All kiting ships need to be able to deal with getting caught. I'm not sure why you think that armor tanking is any different there? -Liang
And your 10k ehp kiters can?
Armor kiting needs it more because they are slower and less agile thus more likely to get caught, simple as that. BYDI (Shadow cartel) Recruitment open!
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
694
|
Posted - 2013.03.29 23:25:00 -
[8] - Quote
Liang Nuren wrote: If you want to use beams for kiting, there's nothing stopping you. Do it. I've done it, and it works great.
-Liang
I tried to EFT warrior it earlier.. you get way better dps since the optimal range bonus lets you use multi freq
However its pretty much impossible to fit because lolbeams and has virtually no cap because lolbeams. BYDI (Shadow cartel) Recruitment open!
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
695
|
Posted - 2013.03.30 00:20:00 -
[9] - Quote
Also the comparison of the Nomen vs Cynabal based on the dps difference is ********. EDIT: For fucks sake, this ******* censorship of "offensive" words is going too ******* far.
Lets try that again "Also the comparison of the Nomen vs Cynabal based on the dps difference is mentally handicapped.
The Nomen isn't even in the same league, and even if its dps was higher it still wouldn't be.
Edit 2: I'm not saying the Nomen won't be usable, It just doesn't seem to be a sensible choice over a normal omen to me. BYDI (Shadow cartel) Recruitment open!
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
695
|
Posted - 2013.03.30 01:21:00 -
[10] - Quote
Major Killz wrote:Garviel Tarrant wrote:Also the comparison of the Nomen vs Cynabal based on the dps difference is ********. EDIT: For fucks sake, this ******* censorship of "offensive" words is going too ******* far.
Lets try that again "Also the comparison of the Nomen vs Cynabal based on the dps difference is mentally handicapped.
The Nomen isn't even in the same league, and even if its dps was higher it still wouldn't be.
Edit 2: I'm not saying the Nomen won't be usable, It just doesn't seem to be a sensible choice over a normal omen to me. Nope. There was just a straight comparison in damage projection and application with another ship that is known to skirmish well. Nothing more, nothing less. I would not use a shield version of this ship or Cynabal when I can fly a Talos unless I was bored. Clearly there are other considerations but that's semantics and I expect people not to be ret@rded. I dont want to go into speculative engagements and outcomes. I leave that to terribubble pilots to do. EDIT: also I have flown the shield-Zealot solo. The effective hit points of that ship is p bad. Under 28,000m the current Navy Omen does alot better. The propose Omen Navy would preform much the same and by the way. Drones are a good thing, you know, damage drones or EC-300's. - killz
Ok i would just like to point out for the record that i do not in any way shape or form condone the use of shield Zealots as i view them as an abomination.
And to Liang.
All the Nomen needs for me to like it would be lowering the fitting requirements of medium beams.. I quite like the range/damage it gets with heavy beams ^^
But it can't really fit them if it wants to fit anything else. BYDI (Shadow cartel) Recruitment open!
|
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
695
|
Posted - 2013.03.30 02:37:00 -
[11] - Quote
Goldensaver wrote:Garviel Tarrant wrote: And to Liang.
All the Nomen needs for me to like it would be lowering the fitting requirements of medium beams.. I quite like the range/damage it gets with heavy beams ^^
But it can't really fit them if it wants to fit anything else.
I've noticed a lot of people talk about the fitting on the NOmen saying that it's too low. I don't really see the issues. [Omen, Sniper] Heat Sink II Heat Sink II Heat Sink II Tracking Enhancer II Tracking Enhancer II Damage Control II Experimental 10MN Microwarpdrive I Warp Disruptor II Small Capacitor Booster II, Navy Cap Booster 400 Heavy Beam Laser II, Imperial Navy Standard M Heavy Beam Laser II, Imperial Navy Standard M Heavy Beam Laser II, Imperial Navy Standard M Heavy Beam Laser II, Imperial Navy Standard M Heavy Beam Laser II, Imperial Navy Standard M Medium Ancillary Current Router I Medium Auxiliary Thrusters I Medium Ancillary Current Router I This is a fit on the current Omen, no implants, nothing else. Just what you see there, all level 5. Current Omen, stolen shamelessly from the other T1 cruiser thread (the only change coming up is mass, so that aside, exact same thing): CCP Fozzie wrote: Omen: Amarr Cruiser bonuses: -5% medium energy turret rate of fire and -10% medium energy turret capacitor use per level Slot layout: 5 H, 3 M, 6 L, 5 turrets, 0 launchers Fittings: 925 PWG, 315 CPU Defense (shields / armor / hull): 1200 / 1700 / 1500 Capacitor (amount / recharge rate / cap per second): 1475 / 526 s / 2.8 Mobility (max velocity / agility / mass / align time): 235 / 0.51 / 11050000 (-600,000) / 5.3s (-0.3) Drones (bandwidth / bay): 40 / 40 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 300 / 6 Sensor strength: 15 Radar Signature radius: 115
The new NOmen: CCP Fozzie wrote: Omen Navy Issue: Turning this ship into a much more mobile ship with an optimal bonus, much like a giant Slicer. Cruiser skill bonuses: 10% bonus to Medium Energy Turret damage 10% bonus to Medium Energy Turret optimal range Slot layout: 5(-1) H, 3 M, 7 L, 4(-1) turrets Fittings: 965 PWG, 335 CPU Defense (shields / armor / hull) : 1800(-416) / 2250(-463) / 2250(-428) Shield Recharge Time: 1250s(-500s) Capacitor (amount / recharge rate / average cap per second): 1650(+25) / 520s(+55.9s) / 3.17(-0.3) Mobility (max velocity / agility / mass / align time): 265(+73) / 0.43(-0.11) / 10850000(-800,000) / 6.47s(-2.25) Drones (bandwidth / bay): 50(+25) / 50(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km(+12.5) / 320(+27) / 7(-1) Sensor strength: 17(+1) Radar Signature radius: 100(-12) Cargo capacity: 400(+150)
The new NOmen gets 40 more PG and 20 more CPU, and gets one less gun. The fit I posted, minus one ACR is 1% over grid, 2% over CPU. With the 20 more CPU and 40 more grid alone it would fit. With 1 less gun it'll be doable with lower skills. Just to go to a fitting heavy fit, I think you could go with a 4 HS, 2 TE, 1 DCU fit and still make it fit. I also think you could drop both ACRs as well. Medium beams will fit just fine. I won't say it's the best fit, I'm just showing that it'll be easy to fit Beams on the new NOmen. I doubt that you'll have any issues fitting a long range beamer at all. Now if you want to cram on oversized plates, or give a solid tank, you'll have to make sacrifices. But that was always the intent when dealing with sniper ships. To fit a proper sniper you have to sacrifice tank. To fit an adequate tank, you have to sacrifice effectiveness.
Yea i want to fit beams AND have more than 15k ehp....
And having cap would also be nice (It rather needs a medium cap booster to run beams)
BYDI (Shadow cartel) Recruitment open!
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
697
|
Posted - 2013.03.30 16:25:00 -
[12] - Quote
Mirei Jun wrote:The Navy Vexor got a massive beat down from the nerf bat.
It is currently a true beast at 5 turrets and 4 heavy/medium drones. The speed and tracking bonuses to drones will not make up for the huge loss of DPS. This ship is able to deal decent damage at range but then becomes a major threat in optimal. After these changes it will simply deal decent damage at range. What gives this ship balance is its dismal PG. To get max DPS you have to sacrifice a lot.
You could give it MORE DRONES, and bring back the Guardian Vexor proper (This would be truly unique and fun!). Alternatively you could kick its turret slots back up, or give it a flat Hyrbid damage bonus.
This situation proves change is not good simply for it's own sake. Remember, "if it ain't broke don't fix it.".
If these initially proposed changes go through there will be no reason to fly it anymore.
MJ
It can get a 50k tank, Good dps that it can apply even to frigates, lots of neuting
And the best, truly mindboglingly awesome aligntimes. BYDI (Shadow cartel) Recruitment open!
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
698
|
Posted - 2013.03.31 01:51:00 -
[13] - Quote
Deerin wrote:May I suggest an alternative for SFI before it gets victimized to "rifter syndrome".
Switch the 5% rof bonus to a 6-7% damage bonus. This way it can have a nice alpha niche.
Too much emphasis on NOmen on this thread. People are really underestimating that range bonus and focusing on damage. Damage projection is a vital part of PVP and NOmen delivers that very nicely.
Sfi will still be a top 3 navy cruiser imo. BYDI (Shadow cartel) Recruitment open!
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
698
|
Posted - 2013.03.31 16:58:00 -
[14] - Quote
Liang Nuren wrote:What's that? You can't find medium laser brawling ships? - Maller (Brawler) - NAugoror (Brawler) - Harbinger (Brawler) - Absolution (Brawler) - Devoter (Brawler) - Phantasm (Brawler [or at least, it's damn sure not a kiter]) - Ashimmu (Brawler) - Omen (Kiter) - NOmen (Good Kiter) - Zealot (Good Kiter)
-Liang
How many solo viable laser brawlers are there ? ^^
BYDI (Shadow cartel) Recruitment open!
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
699
|
Posted - 2013.03.31 19:13:00 -
[15] - Quote
Liang Nuren wrote:Templar Dane wrote: That's really odd, because those are all shoot-you-at-range ships that are out damaged/out-tracked by every other turret boat in scram/medium neut range. ... Oh, and don't bring up those steaming pile pirate ships. Hell, the ashimmu fails hard because of being practically forced to brawl.
Garviel Tarrant wrote:How many solo viable laser brawlers are there ? ^^ The role that you guys want filled is already filled. The optimal bonus kiting role isn't filled at all. If you want a good fast brawling platform, why not ask for the NAugoror to get a 4th mid slot or a tracking bonus? -Liang
The Naug has a more extreme version of what he maller needs to become a solo boat, increased damage bonus, -1 gun +1 NOS
Loving the Naug though
Still i think its ****** up that the Navy exec can barely fit an 800 plate and electrons while the naug can fit heavy pulses and a 1600 plate.
also if the Caracal is supposed to be a viable brawler that competes with the vexor, sfi and naug it needs more tank. BYDI (Shadow cartel) Recruitment open!
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
704
|
Posted - 2013.04.02 22:17:00 -
[16] - Quote
Liang Nuren wrote:We already have a tracking bonus ship with the fittings for beams. We don't have a fast kiting ship with an optimal bonus.
-Liang
That optimal bonus is fantastic for beams, lets you use mulit
It just can't fit beams AND something else aswell BYDI (Shadow cartel) Recruitment open!
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
705
|
Posted - 2013.04.03 23:38:00 -
[17] - Quote
Soon Shin wrote: 32km range with Scorch is far more than enough on the Navy Omen, using beams on it is a joke.
Yo, I'd like to introduce you to the dual td Caracal, have fun.
If you could fit beams to the nomen with reasonable fitting left and reasonable cap it would be far far better than using scorch.
(I'd also like to suggest that this is a hint that scorch needs to be nerfed >_>) BYDI (Shadow cartel) Recruitment open!
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
706
|
Posted - 2013.04.04 18:00:00 -
[18] - Quote
Kagura Nikon wrote:Major Killz wrote:Scorch should be hit with a bat.
Small Turret: - Small Facoused Pulse 10 - Dual Light Pulse 9 - Gatling Pulse 8
Medium Turret: - Heavy Pulse 20,000 optimal - Foused Medium Pulse18,000 optimal
Large Turret: - Mega Pulse 40,000m optimal - Dual Heavy Pulse 36,000m optimal
In other news. There is not much difference in turret damage between the Omen Navy Issue and tech1 Omen. The shield Navy Omen will have much effective hit-points as 2 tech 1 Omen and do 4 - 7% less damage. They basically both do the same damage. I have no idea what some of you are on about.
1 does 400 d per second with imperial multi and the other does 450 d per second with imperial multi. 1 does 320 d per second with scorch and the other does 360 with scorch.
WITH REGARD TO THE VEXOR NAVY ISSUES...
Pure drone ships with out a secondary weapon system are lame solo unless they have ewar (see Curse, Arbitrator). Otherwise it is hella good to have when you have to drop and pull your damage. In fleets it is less of an issue but other things can come into play there too.
WITH REGARD TO Z SCYTHE CUTTING BOARD
HOw will the turret version be better than the missile version? Put HAM on that cheese and kite with javs or go close range with tech 2 damage ammo. How the F*ck does the autocannon version ever outdamage ham with CHEESE?
- killz Aff you cannot balance things using raw numbers alone. that is idiotic! Scorch is intended to fit the cobmat model of amarr ships taht are far less mobile. It does not matter how scorch compares to other ammo. It matters is how useful amarr ships with scorch fare comapred to minmatar ships and to gallente ships etc.... STOP comparing only the tips of the icebergs and making claims on the freaking mass of the whole underwater part!
Scorch is about 95% of the reason amarr ships are used at all.
Thats ****** up. BYDI (Shadow cartel) Recruitment open!
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
712
|
Posted - 2013.04.06 18:01:00 -
[19] - Quote
Umega wrote:5-5-5 on something that moves like an AF. Any vets of the current scythe know what I mean.. it's like comparing the mach to the rest of its same class in terms of overall mobility. Dual-prop + TD + 90 sig + one of fastest cruisers in game.. now able to completely utalize missiles, in omni fashion rather than only kin. HP buff too boot.. right...
HUSH
Stop spreading my plan.. Let the poor bastards do their shield tanks.
BYDI (Shadow cartel) Recruitment open!
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
713
|
Posted - 2013.04.08 09:32:00 -
[20] - Quote
nubile slave wrote:I'm unclear as to how you can make this statement, after ruining the ship....
"Stabber Fleet Issue: Role stays the same, as this ship works very well. Overall the mass increase means a decrease in power but it will remain a very strong ship."
Adding mass to a fast tackle, kiting ship is not really keeping it's role...is it?
SFI isn't a kiting ship
Stop being bad. BYDI (Shadow cartel) Recruitment open!
|
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
714
|
Posted - 2013.04.08 16:20:00 -
[21] - Quote
CCP Fozzie wrote:Nicen Jehr wrote:CCP Fozzie wrote:Tracking isn't the primary issue with faster drones, it's the server's ability to keep up with them.
Hopefully when you revamp drones you can figure out some optimizations so operations on the server work with entire flights at once Nah that's not the problem. The issue is that drones don't check their distance to the target often enough, which is what causes the overshoots with speed bonused drones. Unfortunately that's a pretty big issue to fix, as it would essentially involve speeding up the tick rate of the entire simulation. Not coming in Odyssey.
Like i've been saying for ages
The problem with drones is not the stats, (although they tend to be a bit too easy to kill)
its that they are ******* stupid and unreliable.
Anyhow i don't think the Scythe is too powerful, its good but not any "better" than the 86k ehp aug or the 800 dps vexor.
Nomen however is silly. That could be fixed with a beam buff though ^^
Lastly something thats not getting discussed is the Navy caracal. I would like to propose that in its current form its too bad against frigates to be a viable brawler. It needs 2 webs to break 200 dps vs ab frigs while barely getting 100 with 1 web. Either needs one more mid or preferably some drones. (Add to that that even against cruisers and up it puts out way less impressive stats than the vexor/aug/sfi) BYDI (Shadow cartel) Recruitment open!
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
723
|
Posted - 2013.04.10 12:42:00 -
[22] - Quote
CCP Fozzie wrote:Navy Omen DPS is definitely something I'm thinking about, but I'm leaning towards letting it hit SISI before making and drastic changes to it. We need to be careful about making it too strong at long range dps, and if people really need more DPS fit they can always run a flight of Valks and take the downsides of the slower drones.
(All you really need to do is to make it work with beams!)
(I WANT TO SHOOT BLUE LASERS DAMN IT) BYDI (Shadow cartel) Recruitment open!
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
726
|
Posted - 2013.04.12 02:57:00 -
[23] - Quote
Michael Harari wrote:CCP Fozzie wrote:Catherine Laartii wrote:Since the cruisers are being balanced via tiercide, will the LP store requirements for the navy cruisers be equal now? Yup To the higher amount, lower amount, or the average?
Who cares? Can i has beams? BYDI (Shadow cartel) Recruitment open!
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
726
|
Posted - 2013.04.12 02:58:00 -
[24] - Quote
Drunken Bum wrote:So they're still planning on going split wep systems with the navy scythe huh? I was hoping someone smarter than me woulda talked them out of that by now.
Hush, the scythe looks awesome. BYDI (Shadow cartel) Recruitment open!
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
739
|
Posted - 2013.04.15 00:42:00 -
[25] - Quote
Liang Nuren wrote:CCP Fozzie wrote:Navy Omen DPS is definitely something I'm thinking about, but I'm leaning towards letting it hit SISI before making and drastic changes to it. We need to be careful about making it too strong at long range dps, and if people really need more DPS fit they can always run a flight of Valks and take the downsides of the slower drones. I'm totally fine with letting it hit Sisi before making any drastic changes to it, but I don't know if I approve of the idea of giving ships an impractical way of getting EFT DPS. It tends to do nothing but disguise actual problems with how the ships are/can be used. -Liang
This, i generally don't even count drones when talking about dps on kiting ships. Its just too unreliable.
The problem with the Nomen is that its basically trying to fill the same niche as the Zealot for a similar price. Now the way that could be done (That i think is the plan) is to trade raw power for versatility.
The problem with that is that its not really doing that so much
I personally think you should try to balance it around making it able to use beams in a realistic way. Because that optimal range bonus lets it get great dps from beams; it just can't really use them because of fittings/cap BYDI (Shadow cartel) Recruitment open!
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
746
|
Posted - 2013.04.17 19:04:00 -
[26] - Quote
CCP Fozzie wrote:Found another typo between my design document and the post, the Augoror Navy Issue has 2800 hull, not 2550.
You have some epic across the keyboard typo's! BYDI (Shadow cartel) Recruitment open!
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
748
|
Posted - 2013.04.18 00:53:00 -
[27] - Quote
Donedy wrote:Bouh Revetoile wrote:Donedy wrote:Well if it doesnt work how i think it works, tell me where im wrong. In all the cases when i see his terrible align time compared to all the other faction cruisers, im a bit worried. 0,07s more align time is terrible now ? I think you are misreading, or something. Quote: Stabber Fleet Issue: Mobility (max velocity / agility / mass / align time): 250(+2) / 0.465(+0.02) / 10810000(+1,000,000) / 6.97s(+0.92)
Thats with 0 skills though? not sure how it scales but meh
also anyone who thinks the sfi won't still be good is bad. BYDI (Shadow cartel) Recruitment open!
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
748
|
Posted - 2013.04.18 09:45:00 -
[28] - Quote
The "combat" navy cruisers are Aug, vexor, sfi and caracal and the SFI is the second most agile there as it should be.
If anything you should complain about how silly agile the osprey is seeing how Caldari are generaly fat fucks. BYDI (Shadow cartel) Recruitment open!
|
|
|
|